SBC THEATRE, NATIONAL VIDEO GAME MUSEUM & BIOME PRESENTS
Playing With Power Exhibition
The ‘Playing With Power’ project explores what happens when you shine a light on the stories from Sheffield’s You Theatre of sanctuary and re-imagine them as a videogame creators. It’s a collaborative project between Stand and Be Counted Theatre, The National Videogame Museum and Biome Collective.
THE STORY SO FAR…
The overall objectives of the project are to challenge conventional videogame narratives, promote inclusivity, engage underrepresented audiences through digital innovation and make the NVM a more relevant space for all of our communities. Rosie from Stand and Be Counted Theatre (SBC) says, “This type of project is unique because opportunities for learning about videogame technology is not easily accessible to people seeking sanctuary. The prospect of making theatre more accessible through games is really exciting.”
Through a series of workshops, the three organisations have worked collaboratively to empower a group of young students from SBC. The workshops empowered them to design and develop their very own videogame ideas, characters and music. The final results will all be showcased at the National Videogame Museum in Autumn 2023.
“Students are normally really shy but with Playing with Power, they were so confident and enthusiastic from the outset”.
One of the biggest surprises from this project was the impact that it had on the participants. To see their enthusiasm and creativity was extremely powerful. “Students are normally really shy but with Playing with Power, they were so confident and enthusiastic from the outset,” said Firas from SBC. Their passion to continue learning outside of the session has really ignited a spark for a new career pathway for some of the participants. Many now want a career in the videogame industry. Dilbreen (12) said “It’s been fun and exciting! Working with new people has been the best part. It has helped me because I really want to be a programmer in the future.”
Throughout the project it was clear to see the journey that the participants had been on. Building their confidence each week and creative abilities enabled them to have the self belief that the opportunities are out there for them.
The students felt empowered though the whole process, feeling like their voices were being heard. “We’ve experienced things that we have never experienced before”, said Abdullah (12). Tefal (14) added, “I love making characters that represent me in a game.” We’re so proud to have their work and cultural representation on show in the National Videogame Museum.
Stacey Jubb, Head of Learning at the NVM said, “Personally, it is one of the most rewarding projects that I have ever been involved with, especially seeing the impact of the project that it was having on the individuals in terms of confidence building and skills. All parties involved were a pleasure to work with! We created a welcoming environment which allowed a student led approach to ‘powerful’ storytelling through creativity which was truly inspirational. The students were vocally very grateful for the opportunity that they had been given. They were very keen to share their stories, ideas and work with wider audiences.”